This is completed downloadable of Test Bank for Problem Solving and Programming Concepts, 9/E 9th Edition : 0132492644
Product Details:
- ISBN-10 ‏ : ‎ 9780132492645
- ISBN-13 ‏ : ‎ 978-0132492645
- Author:Â Â
Problem Solving and Programming Concepts, 9/e, is a core or supplementary text for one-semester, freshman/sophomore-level introductory courses taken by programming majors in Problem Solving for Programmers, Problem Solving for Applications, any Computer Language Course, or Introduction to Programming.
Revised to reflect the most current issues in the programming industry, this widely adopted text emphasizes that problem solving is the same in all computer languages, regardless of syntax. Sprankle and Hubbard use a generic, non-language-specific approach to present the tools and concepts required when using any programming language to develop computer applications. Designed for students with little or no computer experience ― but useful to programmers at any level ― the text provides step-by-step progression and consistent in-depth coverage of topics, with detailed explanations and many illustrations.
Table of Content:
UNIT ONE INTRODUCTION TO PROBLEM SOLVING AND PROGRAMMING
Chapter 1 General Problem-Solving Concepts
Chapter 2 Beginning Problem-Solving Concepts for the Computer
Chapter 3 Planning Your Solution
UNIT TWO LOGIC STRUCTURES
Chapter 4 An Introduction to Programming Structure
Chapter 5 Problem Solving with the Sequential Logic Structure
Chapter 6 Problem Solving with Decisions
Chapter 7 Problem Solving with Loops
UNIT THREE DATA STRUCTURES
Chapter 8 Processing Arrays
Chapter 9 Sorting, Stacks, and Queues
Chapter 10 File Concepts
Chapter 11 Linked Lists
Chapter 12 Binary Trees
UNIT FOUR DATABASE MANAGEMENT SYSTEMS
Chapter 13 Database Management Systems
Chapter 14 Relational Database Management Systems
UNIT FIVE OBJECT-ORIENTED PROGRAMMING
Chapter 15 Concepts of Object-Oriented Programming
Chapter 16 Object-Oriented Program Design
UNIT SIX INTRODUCTION TO GAME DEVELOPMENT
Chapter 17 Introduction to Concepts of Game Development Using Object-Oriented Programming
Chapter 18 Introduction to Assembly Language
UNIT SEVEN FILE PROCESSING
Chapter 19 Sequential-Access File Applications
Chapter 20 Sequential-Access File Updating
APPENDIX A Otto the Robot
APPENDIX B ASCII and EBCDIC Codes for Data Representation
APPENDIX C Forms to Use in Problem Solving
APPENDIX D Other Problem-Solving Tools APPENDIX E Other Functions
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