Instant download A Comprehensive Solution Manual for Data Structures and Abstractions with Java, 3/E By Frank M. Carrano, University of Rhode Island pdf docx epub after payment.
Product details:
- ISBN-10 : 0136100910
- ISBN-13 : 978-0136100911
- Author: Frank M. Carrano
Data Structures and Abstractions with Java, 3e, is ideal for one- or two-semester courses in data structures (CS-2) in the departments of Computer Science, Computer Engineering, Business, and Management Information Systems.
This is the most student-friendly data structures text available that introduces ADTs in individual, brief chapters — each with pedagogical tools to help students master each concept.¿Using the latest features of Java, this unique object-oriented presentation makes a clear distinction between specification and implementation to simplify learning, while providing maximum classroom flexibility.
Author Frank Carrano’s Making it Real blog http://frank-m-carrano.com/blog/ extends his textbooks and lectures to a lively discussion with instructors and students about teaching and learning computer science.
Table of contents:
Chapter 1 Bags
Chapter 2 Bag Implementations That Use Arrays
Chapter 3 A Bag Implementation That Links Data
Chapter 4 The Efficiency of Algorithms
Chapter 5 Stacks
Chapter 6 Stack Implementations
Chapter 7 Recursion
Chapter 8 An Introduction to Sorting
Chapter 9 Faster Sorting Methods
Chapter 10 Queues, Deques, and Priority Queues
Chapter 11 Queue, Deque, and Priority Queue Implementations
Chapter 12 Lists
Chapter 13 List Implementations That Use Arrays
Chapter 14 A List Implementation That Links Data
Chapter 15 Iterators
Chapter 16 Sorted Lists
Chapter 17 Inheritance and Lists
Chapter 18 Searching
Chapter 19 Dictionaries
Chapter 20 Dictionary Implementations
Chapter 21 Introducing Hashing
Chapter 22 Hashing as a Dictionary Implementation
Chapter 23 Trees
Chapter 24 Tree Implementations
Chapter 25 A Binary Search Tree Implementation
Chapter 26 A Heap Implementation
Chapter 27 Balanced Search Trees
Chapter 28 Graphs
Chapter 29 Graph Implementations
Chapter 30 Mutable, Immutable, and Cloneable Objects Online
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